Pay Rate: $0
Location: Burnaby BC
Job Type: Contract

Title: Environment OS Artist

Location: Vancouver

Contract: 18 months
 

We are seeking a highly creative and motivated Environment Artist with experience in modeling, sculpting and texturing a wide range of environments, and working with outsourced artists, to support a client in Vancouver; a global IT giant in their gaming department.

 

In this position, you will be expected to help deliver high quality assets for the gaming franchise.

RESPONSIBILITES:

  • Contribute to the Environment Art team during all phases of production.
  • Creation of 3d assets and textures.
  • Fixing bugs and polishing in-game assets.
  • Actively accept feedback from the environment art lead and art director.
  • Ability to work well under deadlines; self-motivated and works well in collaborative environment.
  • Promptly review work submitted by External Partners, ensuring that it hits the quality standards set by our Art and Technical Directors and Leads.
  • Work with the External Partners to ensure that the work assigned to them is completed on time, on budget, and to the expected quality bar.
  • Ensure that our External Partners have the materials and documentation required to complete their work to the expected quality.
  • Train External Partners and internal stakeholders on pipelines and processes used in External Development.
  • Being proactive in recognizing and resolving blockers relating to External Partner issues.
  • Ensure that tasks assigned to our external Partners in project management tools are up-to-date and are populated with the required information.
  • Maintain regular communication and healthy relationships with External Partners.  This may include being available outside of normal working hours to cover different time zones.
  • Assist where required in Due Diligence and Onboarding of new External Partners, as well as Offboarding partners from our projects.

 

REQUIREMENTS:

  • Must have 3+ years of experience in video games, film/television or equivalent.  Must also have 1-3+ years’ experience in working with external teams.
  • Good awareness for real time graphics issues.
  • Ability to model, sculpt and texture a wide range of environments.
  • Strong understanding of the high poly to low poly workflow.
  • Strong experience with Maya or other 3D software packages, Z-Brush and Photoshop.
  • Unreal, Frostbite or Unity experience a strong asset.
  • Familiarity with managing projects using project management tools (I.e. Jira, Confluence, Excel, etc.)
  • Must work well with deadlines.
  • This role may require domestic or international travel 3-4 times per year typically for 1-week durations per trip.  Applicant must be willing to travel (after the pandemic is over).